12/17/2023 0 Comments Chivalry 2 review embargoIt's the difference between a novice who swings a baseball bat stiffly, and a pro who puts their whole body into it. In tandem with smart WASD movement and dodging, good mouse control can sneak your strikes around blocks and help you score a lot of kills, especially against opponents who are just letting the attack animations play without following through. Aim it high for headshots, low to go for the body. Swipe your mouse in the direction of a strike animation and you'll connect faster and draw a bigger arc. Most importantly, you've got to remember to use your mouse. Kicking and jabbing are useful, and many players forget about them. You've got to shove your way in at just the right moment and make your opponents whiff, or hit the perfect block timing. It's exciting to imagine using all these options in a fight: "I'm going to thrust, and they'll block, but I'll cancel, and I'll kick, and then, and then" -and then some guy named Freemason_Hog111 will casually jog by and bust the back of your head open with a morningstar.Ībove: The proper form for a match's starting charge is: yell, throw your weapon, get as many kills as you can, yell some more, die.Įvery fight requires skill to win, though, even with the big, heavy weapons. You can dodge backwards and to the sides, and you can duck. You can cancel attacks, feint, throw your weapon, block, and counter with the right timing. With one of the many melee weapons, you have three main swings (typically a horizontal slash, a stab, and an overhead strike, each with light and heavy variants), a special attack, a sprinting special attack, a kick for breaking blocks, and a jab to interrupt. Maybe it's more accurate to say that the possibility for nuance exists. You can't really trick an executioner's axe that's already set an execution course for your neck.Ĭhivalry 2's melee combat is quite nuanced, which that bonk spree perhaps doesn't communicate. (See the gif at the top of this article.) I bonked out 11 kills before they hauled me down. I stopped giving a crap about the objective, a line of trebuchets my team was supposed to blow up, and entered pure bonk mode. Example: After putting up a disappointing K/D during one objective-based match, I switched to a two-handed hammer I'd recently unlocked and, for a minute, turned the game into a gritty Three Stooges reboot as I bonked head after head with it-the metallic thunks and squishy splurts are fantastic. I really should've hit Alt-F4 and called it a night when I start getting mad at the concept of archery, but the prospect of going on a spree just kept beckoning to me from beyond the respawn timer. "Oh, sure, why wouldn't you stand 20 yards away from the fight and shoot arrows? You absolute joker." Maybe you'll be poked to death by three guys with spears, or mobbed by shiny armored knights, or, worst of all, shot through the eye with an arrow. In the objective maps, you've got to run for ten seconds or longer to get to the front line after spawning (spamming C to yell "rauuugh" helps pass the time), and when you get there, you might not get a chance to do anything but die. I got a chance to play the upcoming medieval combat game in a recent alpha test which included both team deathmatch maps and big objective maps. I like Chivalry 2 a lot, but it sure can be infuriating.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |